#V3rmillion roblox exploit how to
Since they are unanchored you could set your simulation radius to math.huge (using sethiddenproperty() or setsimulationradius() ) and then you can move the “blocks” anywhere you want and it will replicate.įor how to patch this, I would make a script in serverscriptservice and check every few seconds for accessories in the workspace. Then you parent your accessories to the workspace so they “drop”. How this script works is since your accessories are on your character you can delete their mesh and it would replicate. I was an exploiter a while ago (I don’t exploit now) and this is probably Filterware/Homebrew/BXFE (all fe script hubs) and they use network ownership. This isn’t a very good solution, but it’s the best one I found and can be used temporarily until a server sided solution is found,
![v3rmillion roblox exploit v3rmillion roblox exploit](https://i.ytimg.com/vi/InyjJXMNThg/mqdefault.jpg)
Player:Kick("VR support is not available for this game.") Local player = game:GetService(“Players”) Local UserInputService = game:GetService("UserInputService") local VRService = game:GetService("VRService") Put this in ReplicatedFirst, it’s the fastest way to have this executed. It’s not something the game supports, users are able to go outside of the game’s bounds and things break with… I don’t want that players should not be using VR in my game.
![v3rmillion roblox exploit v3rmillion roblox exploit](https://i3.ytimg.com/vi/Nwn6HT_Kifg/hqdefault.jpg)
I cannot find any clearly outlined property that would allow me to affect VR and any search for the term “disable VR support” only turns up results about using VR and trying to switch to normal play.Įarlier I encountered a user floating around in my game with just a hat and two bricks representing the position of their arms. Is there a way to completely disable VR support in a game? Scripting Support